Scriptable Properties introduces an easy to use system to create, compare, modify, and store basic data types through scriptable objects. Using this system developers can easily setup UI and gameplay systems without the need for additional scripting.
Scriptable Properties provides code for creating bool, integer, float, and string scriptable objects that are fully accessible through Unity’s event systems. Each data type includes its own object from running comparisons including logic for AND, OR, EQUALS, greater than, and less than. With the variety we offer, we aim to bridge that gap between design and code.